computer science introduction to programming in C++
Grade Levels: Grade 8 - Grade 10
Educational System: STEM
Introduction to computers -Computer Fundamentals Course Outline Computer Fundamentals Numbering Systems (Binary -Decimal ) Problem Solving (Flow Charts + Algorithms) Programming in C++ Variables Input/Output operations Conditional statements Loops
#C++#computer_science#introduction_to programming#introduction_to programming in C++

1. Demonstrate basic computer operation and safe, responsible use in a classroom setting.
Learning Targets:
1. Operate system startup and shutdown correctly and log in/out of a classroom account without assistance.
2. Identify keyboard, mouse/trackpad, monitor, USB ports, and common on-screen icons (save, open, run).
3. Apply classroom digital safety rules by keeping passwords private, asking before downloading, and handling devices carefully.
4. Navigate to a specified folder and open, save, and rename files using a file manager.
Modules
1. Foundations of Classroom Computer Use
1. 1. Power, Login, and Desktop Basics
Learning Outcomes:
1. Start and shut down the computer using the correct buttons and on-screen options.
2. Log in and log out of a classroom account using provided credentials without assistance.
3. Locate and click desktop icons to open a program and close it safely.
4. Identify the taskbar or menu button and notification area by pointing and naming them.
5. Launch the file manager from the taskbar or menu and return to the desktop.
6. Demonstrate proper hand placement to use the mouse or trackpad to single-click, double-click, and right-click.
1. 2. Hardware Parts and Ports
Learning Outcomes:
1. Point to and name keyboard, mouse or trackpad, monitor, speakers, and USB ports.
2. Plug and unplug a USB device gently and safely after teacher approval.
3. Adjust monitor brightness and volume using hardware buttons or system controls.
4. Select and use basic keyboard shortcuts such as Enter, Backspace, and Ctrl+S or Cmd+S during a task.
5. Position cables neatly and keep the workspace clear to prevent tripping or damage.
6. Report a loose cable or device issue to the teacher using simple, accurate words.
