Computer Science and Entrepreneurship (Grade 11) (Riphah)
المستويات الدراسية: Grade 11
النظام التعليمي: STEM
This course provides a comprehensive introduction to modern software development, Python programming, algorithmic thinking, and digital entrepreneurship. Students will explore core computer science concepts including data structures and analytics, alongside emerging technologies like cloud computing and blockchain, while developing the ethical and professional skills required in the digital age
#Software_Development Life Cycle#Python_Programming#Algorithms#Data_Structures#Data_Analytics#Cloud_Computing#Blockchain#Digital_Literacy#Design_Thinking#Entrepreneurship

1. Explain the software development process, including the stages of the Software Development Life Cycle (SDLC ), software development methodologies, and quality assurance practices used to produce reliable software.
أهداف التعلم:
1. Define software development and describe the objectives and activities of each SDLC stage, from requirements analysis through design, coding, testing, and deployment.
2. Differentiate between the Waterfall model and Agile methodology, identifying the conditions under which each is most appropriate.
3. Interpret Unified Modeling Language (UML) diagrams to represent the structure and behaviour of a simple software system.
4. Outline a basic software project plan that includes timelines, estimated costs, and identified risks.
5. Identify quality assurance techniques and common software design patterns that help ensure software standards and maintainability.
الوحدات النمطية
2. Write structured Python programs that use variables, data types, operators, control structures, functions, and built-in data structures to solve well-defined problems.
أهداف التعلم:
1. Set up a Python development environment and write basic programs using correct syntax, variables, data types, and input/output operations.
2. Apply arithmetic, comparison, and logical operators in expressions, observing operator precedence to produce correct results.
3. Implement decision-making statements and loops to control the flow of a program.
4. Construct reusable functions and manipulate lists using built-in methods such as append, remove, sort, and slicing.
5. Handle exceptions and perform basic file read/write operations to make programs robust.
